Gizmo is your best friend!
Sunday, September 28, 2008
Saturday, September 27, 2008
The 12 Ugliest Gadgets of All Time
The 12 Ugliest Gadgets of All Time
Design by Nature

The design of nature is marvelous, it always combine artistic and functional elements. In my opinion, I believe that nature is the best teacher. It inspired people to imitating, learning and creating. Moreover, the process of evolution is also the best example for the course of creation.
Did Innovation Cause The Crisis on Wall Street?
Author believes that there are two major problems:
-New inventions were not stress-tested in a real environment.
-The new financial products were flawed.
I think new innovation which means new function and risk, especially we depend on technology deeply. But I believe that the advancement of civilization is base on new invention, and people should use it, but fear it, because dread can make people become more cautiousness.
[ via businessweek ]
But you're not saying anything

These big companies didn't want the logo to be part of their story, they just wanted it to fit in with all the other big company logos. The only thing the logo said was, "we're a big company with a big company logo." (by Seth Godin)
This is a new idea for me, I always believe that logo must be unique and meaning, and audience can easy understand that the story of the brand. In this new concept, logo become a identity which can locate the position in the market, and base on the same position with your competitors, then create the different story to attractive audience. I think the advantage of this strategy is rapidly building the branding, and get into the market easily with appropriate price!
Charging stations

Work:Charging stations
Designer: Takafumi Nemoto.
What a brilliant solution! Charging stations solved the problem that unpreventable today - the cable of gadget, with a six-pointed "icon". It makes "charging" become easy and convenience, moreover, keep your desktop straight!
[ via core77 ]
Tomorrow Now: Envisioning the Next 50 Years
The nineteenth century made machinery. The twentieth century made "product". But the twenty-first century makes gizmos. In a "product," form follows function. There isn't much decoration, because that would be irrational and inefficient; it increases production costs on the assembly line. For a gizmo, the function is the decoration. A gizmo, like a cell phone or a jogging shoe, has more functions than the user will even be able to master, deploy, or exploit. It is designed to have baroque and even ridiculous amounts of functionality. A gizmo "empowers the user" but not in any permanent or predictable way. It has irrational levels of power, which are base on experiential values like "fun" and "amusement" and "involvement" and "technical sweetness" and all things hip and designery.
A gizmo is neither a "machine" nor a "product." It doesn't want you to accomplish any task in particular. It wants a relationship; it wants to be an intimate experience, as close you as your eyebrow. It wants you engaged, it wants you pushing those buttons, it wants you faithful to the brand name and dependent on the service.
P.89-90, Stage 3: The Lover,
Tomorrow Now: Envisioning the Next 50 Years, Bruce Sterling
Theme:
Gizmo is your best friends!
Extension of Product:
Computer, Camera, AIBO, Car, iPhone, MP3 player, etc.
Saturday, September 13, 2008
E ink
“It's pretty simple...a small circuit board with six (yes, six) button cell batteries on it. Then there are the two displays. Esquire says the batteries should last 90 days or more and that life can be extended by storing the magazine somewhere cold, like the refrigerator or freezer.” (By Ryan Joseph)
The 10 Commandments of Web Design.
This 10 Commandments of Web Design is come form Matt Vella after he interview some well experienced folks on web usability. In my opinion, these commandments seems reasonable, It may not the perfect rules, but it offer some suggestion that web designer can think about it.
There is the list:
1. Thou shalt not abuse Flash. Don’t overwhelm the viewer.
2. Thou shalt not hide content. With advertising.
3. Thou shalt not clutter.
4. Thou shalt not overuse glassy reflections. Apple.
5. Thou shalt not name your Web 2.0 company with an unnecessary surplus or dearth of vowels. Meebo?
6. Thou shalt worship at the altar of typography. Check out Daring Fireball.
7. Thou shalt create immersive experiences. Perhaps the most important.
8. Thou shalt be social. Hmmm. Maybe this is the most important.
9. Thou shalt embrace proven technologies.
10. Thou shalt make content king. Content trumps pretty.
[ via business week ]
OLPG
Innovation should focus on people’s need and daily life.
This article is about personal experience of writer, Bruce Nussbaum. He visited two old folks recently, and there are some idea pop up form his head – the OLPG (One Laptop Per Grannie). It is a laptop for elderly people, touch screen, music form 30s~40s and medical care program. Maybe this concept isn't initiative and no economic benefits, but it help people indeed. I think designer should think more about this.
Moreover,
Jive – the reality of this concept.
OLPC – laptop with the same idea, but for the students in the third world.
[ via business week]
Liquid light

This is a thesis project, called (DE)light, it come from the student (Cristina Ferraz Rigo) at the Royal College of Art's IDE program.The designer used chemoluminescent reactions to create luminous liquids, and utilize it to some distinctive application. She tried to make people realize we can use different way to change the technological advance, and think deeply that everything surround us.